Andrew Horning is an Audio Lead specializing in cinematic sound design, master-level dialogue, and interactive systems.

Featured Implementation: 1 Clip, 3 Dynamic Mood Environments

A technical and creative demonstration showing how contrasting compositional languages and sound design matrices completely reshape the player's emotional immersion within the exact same gameplay loop.

PILLAR 1: INTERACTIVE AUDIO SYSTEMS & IMPLEMENTATION

Project 1: Non-Linear Logic & Generative Audio Engines (Pure Data)

  • The Context: Built and deployed custom interactive logic engines within the Pure Data visual programming environment to map external parameter control states to dynamic, fluid sonic generators.

Project 2: Real-Time Dynamic Parameter System: Star Wars Blaster Prototype

  • The Context: Developed an interactive, real-time sound design prototype testing rapid parameter tracking and systemic variation to emulate fluid sci-fi audio behavior.

Project 3: Neural Audio Synthesis: Machine Learning Frameworks for Real-Time DSP

  • The Context: Conducted independent technical research utilizing PyTorch and Long Short-Term Memory (LSTM) network architectures to model complex, non-linear analog hardware saturation with an optimized 0.0003 Error Surface Ratio (ESR) with zero latency.

Project 4: Interactive Sound Design & Modular Explorations

  • The Context: A curated index of sound design sketches exploring advanced wavefolding, frequency modulation (FM), and signal processing across modular hardware and the SuperCollider-based Monome Norns platform.

PILLAR 2: NARRATIVE VOICE-OVER PIPELINES, DOCUMENTARY & MIXING

Project 1: National Broadcast Infrastructure & Dialogue Signal Chains

  • The Context: Managed and owned the end-to-end post-production pipeline and vocal engineering frameworks for 6 weekly broadcasts reaching over 1,000,000 global listeners across ~600 continuous episodes.

Edited, mixed, and managed the remote voice over recording session for this episode.

Edited, mixed, and composed the music bed for this narrative episode.

Edited, mixed, and mastered this episode.

Project 2: Cinematic Mix & Narrative Soundscapes — "Ink in the Ocean" Documentary

  • The Context: Handling full dialogue clean up and mixing and custom background textures for the end credits for a Passages Israel feature documentary.

PILLAR 3: COMPOSITION, SONIC BRANDING & CROSS-DISCIPLINARY LEADERSHIP

Project 1: Multi-Platform Sonic Branding Matrix (Passages Travel Organization)

  • The Context: Composed a foundational thematic "brand song" and programmatically deconstructed it into scalable audio variants, including short visual video stingers and a lo-fi podcast configuration.

Passages Theme
Andrew Horning

This is a shortened version for an animated logo.

Project 2: Music Production & Mixing Portfolio

  • The Context: Studio production and engineering spanning multiple streaming assets, leveraging high-end mixing, spatial widening, and acoustic layering.

This is the long version of the main theme I composed

The intro music of this podcast is a reimagined version of the song, taking inspiration from part of the original melody and transforming it into a lofi beat.

Dynamic Mood Calibration:

(See Featured Video at the top of the page). Demonstrated the ability to write and mix across wildly varying genres and tonal directions (from ambient tension to highly thematic hooks) to fit shifting gameplay specifications and target demographics.